No Creeps Were Harmed passe en 1.1

Les amateurs de Tower Defense ont du pain sur la planche. L’excellent No Creeps Were Harmed passe en 1.1 et apporte avec lui quelques nouveautés.

  • 4 nouvelles cartes (voir vidéo ci-dessous)
  • 1 capacité supplémentaire, une vague ralentissant les ennemis
  • Divers correctifs

Si vous avez raté mon test, il explique dans les grandes lignes ce qui fait de No Creeps Were Harmed l’un des meilleurs Tower Defense depuis (très) longtemps.

Changelog :

NEW MAPSDrop: A mostly vertical map where creeps speed downward at ludicrous speeds!
Spew: A new contender for the hardest map in the game. Creeps emerge from the center of the map and assault four drillers on the fringes.
Duplex: A randomized map inspired by the map Twofold.
Switchback: A randomized map inspired by the map Cascade.

NEW ABILITYEntropy Wave: Triggers an expanding wave of localized universal heat death, freezing creeps in place and slowing them down for a short time.

ARTIFACT REROLL CHANGESYou can now use artifact essence to reroll artifacts when you receive them after a map. The essence needed to reroll is based on the current quality of the artifact. Every reroll will increase the cost by 10%. The old method of reducing quality for a reroll is still present. You are free to use both reroll methods on the same artifact drop as many times as you like, as long as you can afford to do so.

Tweaks-Various text changes based on new artifact reroll method.
-Better bridge generation on Exchange map.
-Upkeep tax tutorial triggers at a higher value (softer warning).
-Upkeep tax text color changes at a higher value (softer warning).

Fixes-Fixed a few type-0s.

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