Qu’il est agréable de voir un jeu suivi dans le temps. Surtout quand il est excellent.
Old World a bénéficié la semaine dernière d’une mise à jour gratuite plutôt conséquente, ajoutant des cartes, des évènements, de nouveaux objets ainsi qu’un gros rééquilibrage incluant une amélioration de l’ia (qui est déjà au-dessus du lot). Une bonne raison pour se replonger dans ce fabuleux 4x, dont j’invite les nouveaux lecteurs à lire ma critique, ou y plonger tout court si ce n’est pas déjà fait.
Changelog rapide :
- 2 nouvelles cartes duel (Rome vs Carthage et Grèce vs Perse)
- 24 évènements
- 11 objets
- Ajustements des lois, de l’arbre technologique…
- Amélioration de l’ia, qui entre autres estime mieux le danger et ne perd plus d’énergie sur des guerres secondaires triviales.
Changelog complet :
Main Branch 1.0.74111 Patch Notes Release 2024-09-18
Headline Changes
- 24 new events and 11 new items
- Two new premade maps designed for 1v1 duels
- Tech tree and Law rebalancing
- Performance and AI improvements
- Hall of Fame improvements
- Polishing updates to the Rise of Carthage and Heroes of the Aegean campaigns
Design
- Added 19 base game events, 5 Behind the Throne events and 11 new items
- Base game events have a focus on Exploring characters and acquiring items that give unique benefits
- Behind the Throne events relate to Rising Star leaders. The Rising Star trait is no longer automatically removed on becoming leader
Base Game Events
- [CHARACTER]’s Travels
- The Streets of [CITY]
- Ransom
- [CITY] Within Reach
- A Gift
- A Gift (alt)
- A Crown from [NATION]
- Towering Stones
- Under Attack
- A Dream in the Forest
- Taking Root
- The Ground
- Stitched Together
- [CHARACTER]’s Gift
- From the Dead
- Unwavering
- Something to Remember Them By
- Another Sunrise
- The New Face of [NATION]
Behind the Throne events
- To Rule is to Disappoint
- A Waning Star
- A Towering Reputation
- [NATION] Rules [NATION], for Now
- [NATION] Rules [NATION], for Now (alt)
Tech Tree Changes
- Moved Free Akkadian Archer card to Forestry
- Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
- Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
- Moved Free Scholar tech card from Forestry to Metaphysics
- Moved Architecture and Vaulting back a tier in the tech tree
- Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
- Architecture requires Drama instead of Portcullis
- Portcullis no longer requires Drama
- Stirrups requires Portcullis instead of Citizenship
- Martial Code now requires Citizenship
- Windlass requires Manor instead of Architecture
- Siege Tower bonus card requires Windlass
- Free Perfume card requires Architecture instead of Portcullis
- Money Boost bonus card increased from 2000 to 4000 money
Law Changes
- Slavery now gives +4 Iron and +4 Stone per city instead of increasing Mine and Quarry output. No longer gives +1 Discontent
- Freedom now gives +1 Happiness and +20% Growth in all cities instead of Money per Specialist
- Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10
- Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine
- Pilgrimage now gives +25% State Religion spread. Holy City Money per Religion boost increased from +5 to +10. No longer affects Science from Groves
- Grove improvements now always give +2 Science in addition to previous effects
New Maps
- Two new 1v1 premade maps added
- Punic wars: Rome against Carthage
- Median wars: Greece against Persia
- These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps
Other Design Changes
- Most map scripts in multiplayer now place all human players on the same landmass.
- Exceptions are Archipelago, Continents, Player Islands and Disjunction
- This is optional on Mediterranean and Lakes and Gulfs maps using ‘Connected Player Starts’ as this can significantly affect player starting positions
- In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can’t the player will not get them
- Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
- Laurion Mines now enable a Miner specialist on the tile
- Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
- Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)
Programming
- Performance improvements relating to unit movement and reminders
- Tribal unit movement AI is now somewhat more sophisticated
- AI no longer declares war on tribes to expand when it’s already actively fighting other players
- AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
- Improved player start selection on premade maps that do not dictate specific starting locations
- Added randomization of player start selection on premade maps
- Achievement code cleanup
- Add virtual function for sorting of city site candidates, better for mods
- Improved AI unit danger estimate
- AI now helps their allies count down the capture timer for cities
UI
- Added sorting and filtering dropdowns and a regenerate button to Hall of Fame
- Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip
- Hall of Fame now shows icons instead of text for Load and Delete
- Added audio option for continuing audio track when switching fullscreen tabs
- Added obsoleting information to unit encyclopedia entries
- Added Religion Opinion tracking to stats screen
- Goals/Ambitions with time limits now show limit in bonus text
- Removed some details of unlocked missions from tech tooltips
- Tiles are now highlighted when hovering over event options that affect specific tiles
- In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can’t anchor due to scenario rules
- Added notification for units that you kill during your turn
- City borders now pulse when hovering over the city center
- Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
- Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
- Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
- Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
- Family tree toggles now remember their previous state
- Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
- Added support for a more complete set of stats in No Characters mode
- Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
- Smaller tech status icons to reduce overlap on mini tech tree
- All laws and theologies now show yield previews where relevant
- Moved the generic improvement pings to the top of the dropdown list
- Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
- Added yield name and sign in some bonus helptext
- Improved text selection in ping and bug reporting popups
- Heroes of the Aegean scenario 6 now highlights goal cities on the map
- Updated Credits
Bugs Fixed
- Rise of Carthage and Heroes of the Aegean campaign polishing pass, many bugs fixed
- Fixed damaged unit healthbar not always showing
- Fixed resources staying faded when a unit exits a tile
- Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
- Fixed raiding units not raiding after making peace with their original tribe
- Fixed pinned characters getting removed on leaders death
- Fixed tribe widgets being occluded by terrain in some cases
- Fixed the effect of multiple holy cities in the same city not stacking
- Fixed abdication sometimes leaving permanently exploring leaders
- Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
- Fixed events not popping up on start of turn in hotseat
- Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
- Fixed hover effect not showing on tech cards
- Fixed nation/tribe opinion not updating immediately after diplomacy changes
- Fixed city camera state not resetting at start of turn when selecting a city between turns
- Fixed Royal characters sometimes not appearing in family tree
- Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
- Fixed invalid index exception from rebels spawning from a city without a family
- Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
- Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
- Fixed errors with portrait interpolation enabled when portraits are not setup for it
- Fixed portraits of characters without a tribe or nation
- Fixed AI hang
- Fixed inheritance preview showing wrong character when there will be no heir
- Fixed AI danger calculation for units that need to be unlimbered
- Fixed AI unit protection bug
- Fixed grammar on Unit Killed notification
- Fixed nested link issue in unit type link with promotions
- Fixed assert from using waypoints to move units
- Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
- Fixed undo crash
- Fixed AI building ships where it should not be building any i.e. in small seas
- Fixed Inheritance screen not updating
- Fixed some reminders starting dismissed
- Fixed “No Team Movement” game option
- Fixed autonomous rule cities not repairing
- Fixed units not fully resetting their animation queue when an undo or redo occurs
- Fixed loading of lost games from the Hall of Fame
- Fixed bug preventing the hire of allied tribal units when in a player city
- Fixed loss of existing border expansion preview after selecting an event option
- Fixed credits popup null reference on application close
- Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
- Text and Event fixes