Avalanche de contenu gratuit pour Frostpunk 2

Quelle belle surprise ! Le city builder apocalyptique Frostpunk 2 accueille aujourd’hui une grosse mise à jour qui, en plus de corrections diverses, nous gâte de contenu gratuit :

  • Une nouvelle carte, The Pit, pour le mode utopie.
  • Des défis narratifs optionnels pour enrichir l’expérience du mode utopie et améliorer la rejouabilité.
  • Une refonte du système de chauffage permettant de régler la température par quartier. Une addition intéressante pour l’aspect stratégie…
  • …seulement vos citoyens le savent. Et ils vont négocier ou montrer les crocs pour faire partie des privilégiés.
  • De nouvelles branches pour l’arbre technologique (dont 9 recherches, 2 bâtiments et 1 loi supplémentaires).
  • L’arrivée du mode Sérénité, pour les joueurs souhaitant profiter de Frostpunk 2 sous un format moins stressant (option indépendante de la difficulté)
  • Une amélioration des visuels et du pathfinding.
  • Des options de démarrage supplémentaires (démarrage avancé, placement du générateur…)
  • L’étoffement des outils de modding

De quoi replonger quelques heures en hiver alors que l’été pointe le bout de son nez…

Vous ne connaissez pas Frostpunk 2 ? Je vous invite donc à lire mon test ! Et si le jeu vous intéresse, il se trouve sur steam à -35% (29,24€) jusqu’au 22 mai.

Changelog complet :

Full Patch notes:

Gameplay

  • Updated gameplay feature – Heat management. Heat management has been reworked with a focus on locality.
    – Districts now have local heat levels, replacing the global heat demand concept
    – Each district now has several basic heat levels. Freezing, Very Cold, Cold, Chilly, Livable, Warm, each with local effects.
    – Heat levels can be increased by distributing heat from the generator through Heat Allocation, with multiple levels of allocation available
    – District proximity effects now apply to one city cell individually; previously, 3 cells were required for the effect to apply
    – Each Housing District now have the exact number of people it can accommodate
    – Every Community and Faction can now occupy an individual district
    – New city overlay related to Heat Management
    – Revamped Laws and Researches which previously affected Heat demand, now relate to Heat Levels
    – New Researches are available in Research Institute to support reworked heating mechanics
  • New Utopia Builder set of settings – Tales from the frostland. New challenges that expand the Utopia Builder experience, adding depth to both difficulty and narrative.
    – Beacon of Hope – Provide shelter and resources for all newcomers escaping their fallen city
    – Apocalyptic Whiteout – Survive a catastrophic and long Whiteout
    – Depleted Cores – Search the frostland to restore an unfinished IEC Core Factory
    – Beating each challenge unlocks a buildable Monument
  • New Utopia Builder difficulty setting – Serenity mode. Relaxed mode with easier start, mild weather, abundant resources, shorter whiteouts and no faction wars.
  • New Utopia Builder map – The Pit. Plan around a failed Generator construction site and try to create a thriving city
  • The district area can now be readjusted after its construction, along with the Buildings placement

Balance

  • The generator can now produce a limited amount of power. Additional power levels are unlocked via researches
  • Adaptation cornerstone now nullifies the consequences of Chilly temperature
  • Workers’ Shifts and Apex Workers now reduce sickliness produced by non-housing districts
  • Waste Heat Conversion now makes extraction districts generate heat proximity and disease
  • Heatpipe Watch children’s fallback allows activating additional Heatpipe Watch as an ability
  • Rebalanced the early stages of Prologue, granting a smoother entry with an opening in the midpoint of the playthrough
  • Expanded randomisation of frostland in Utopia Builder
  • Frostbreaker cost is now counted per cell instead of per usage
  • Housing district rebalance
  • Removed 3rd tier upgrade
  • Base Housing District now has an available Special Building slot

Interface

  • District panels have been refreshed to follow gameplay changes
  • Generator panel redesign
  • Chapter selection settings menu redesign
  • Updated the city needs top widget to reflect heat management changes, and put more emphasis on temperature
  • New tutorial modals explaining District Temperature, District Abilities and Community Actions
  • Clicking on the empty Building slot on the District Panel now brings up the Building construction panel
  • Districts now have their unique names
  • Deaths, injuries and absentees notifications are displayed over the affected districts
  • Moved economy overlays from bottom right to top left
  • Improved visibility of Hostile relations with Factions and Communities

Art

  • Improved overall district visuals. Toggleable in settings, so Steward can choose between planned and organic urban layout
  • Steward can now select where the Building slot will be placed within the constructed district
  • Refreshed some of the Buildings visuals
  • Improved visibility of Buildings in the district
  • A lot of new artwork for narrative events
  • New artwork for district panels to reflect the current heating level in the district
  • Updated and expanded artwork for story mode faction/community frontmen
  • Improved city life visuals
  • Improved roads pathfinding logic
  • New visual effect for cells selected for District construction

Other

  • Upgraded game engine to Unreal Engine 5.4.3
  • Optimized loading and saving times
  • Game performance optimizations
  • New achievements:
    – Guiding Light
    – Apocalypse Nah
    – Raiders of the Lost Cores
    – Born Ready
    – No One Left Behind
    – Seen Worse
    – Gotta Go Fast

Mods

  • Play in Editor is now available in Frostkit
  • Mod Menu visual overhaul
  • Added a search bar
  • Added Cook Mod button inside the Frostkit
  • Significant optimizations to Frostkit loading times
  • Added multiple tutorials and sample mods to lower the entry threshold for modding community beginners

Beta feedback fixes and improvements

  • Fixed the empty input issue
  • Proximity effects coming from previously expanded or rebuilt districts will no longer be displayed on city cells during the next district rebuild
  • UI polish and improvements
  • Replaced missing artwork for Cold Houses narrative event
  • Randomization for finding Core Parts is now seeded
  • You can now evade fatalities/injuries when exploring the Core Factory Parts Site by constructing buildings that reduce the Territory Threat Level
  • Beacon of Hope upgrade now costs 300 Heatstamps and 250 Prefabs
  • Utopia Builder Tales can now be randomized along with other settings
  • Fixed no notification sounds for events in districts
  • Fixed Serenity mode not using proper fervor setup, so Faction Wars could occur under certain circumstances
  • Fixed game freeze caused by faulty modifier in Adaptation Generator
  • Fixed crashes which could occur upon establishing the Progress cornerstone
  • Fixed a rare Zoom Stories crash
  • Fixed a rare crash related to Policies, which could occur on loading a save
  • Fixed some other singular crashes
  • Some other minor fixes and improvements

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